ZM_SOS

Half-Life 2 / Zombie Master mod map

A level for the Zombie Master mod for Half-Life 2. Set in a small junkyard type place, the human survivors need to turn five radios scattered around the level on and stop the Zombie Master's attempts to turn them off. Tweaked extensively with the beta test team, it's a really fun and balanced map.


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Unfinished Darkmod maps

Doom 3 / Darkmod

Screenshots of several unfinished maps for the (as of yet) unreleased Darkmod for Doom 3, which sets to recreate Thief-like gameplay in Doom 3. After several years of making levels for Thief I'm a bit burned out on the concept so these levels are on hold.


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Saints and Thieves

Thief 2 FM

My last Thief 2 level and the one I'm most happy with. A reasonably large and very detailed city/warehouse level with a small sewer/crypt component. Heavy emphasis on believable architecture (apart from the ubiquitous room full of impossibly high stacked crates) and moody lighting.


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Hightowne Museum

Thief 2 FM

A short museum/tower-type mission I made for a Thief 2 FM contest which it won.


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